Back in February, Valve announced that the convoluted grudge match that was Greenlight was to be replaced with a new system called “Steam Direct.” Steam Direct would basically be a fancy new branding for what was simply a system for developers to pay a per-game fee to have their financial information verified and their game listed on Steam. At the time, however, Valve hadn’t announced how much Steam Direct would cost, instead saying that they received suggestions ranging from “as low as $100 to as high as $5,000,” which incited some concern within the community.
After keeping us in suspense for several months, Valve announced today that Steam Direct would cost a mere “$100 recoupable publishing fee per game.” The company stated that it is going to “aim for the lowest barrier to developers as possible […] while at the same time work on features designed to help the Store algorithm become better at helping you sift through games.”
A release date for Steam Direct has yet to be announced. It is stated that Valve will follow up with a new blog post detailing the end of Steam Greenlight and “the timing for the release of Steam Direct” sometime in the near future.
Additionally, a number of updates are coming to curators. They are as follows.
- As seen in the image above, Curators will soon be able to show content that they create on other platforms alongside their recommendations.
- Curators will be able to create their own “personal lists of games,” offering them a chance to “provide specific kinds of advice,” such as lists of games to buy from a particular sale.
- Curators will be able to more easily “get pre-release access to upcoming games.” The system for this has yet to be detailed, but Valve believes that, with the release of this system, “you should see more useful curations coming out of the Curators who like to explore newer titles.”
- Steam users will be able to more easily “use Curators to help them browse the Store.”
You can find the full blog post here.